1
|
Committee
|
1.1
|
The League is
run by a committee elected at the AGM. The Chairman only votes in the
event of a
|
|
hung decision.
|
|
|
2
|
Fees
|
2.1
|
At the
beginning of each season all teams pay a registration fee to cover League
expenses.
|
|
|
2.2
|
The size of
the fee is agreed at the AGM and is typically around £35.
|
|
|
3
|
Teams
|
3.1
|
For any match
a team shall consist of no more than six players. If a team has more than
six players
|
|
available, ONE
substitution may be made at half-time. A team intending to make such a
substitution
|
|
must make
their opponents aware of the nominated substitute before the start of the
quiz.
|
|
|
3.2
|
Players
should play for only one team during the season. The committee must
approve any individual
|
|
changing team
during the season and will do so only under exceptional circumstances.
|
|
|
3.3
|
Teams wishing
to change venue and/or team name during the season should inform the committee
|
|
and webmaster
before doing so. Please give as much notice as possible.
|
|
|
4
|
League placings
and points
|
4.1
|
Two league
points are awarded for a win, one for a draw.
|
|
|
4.2
|
Placings are
determined by league points scored; teams level on points are ranked by average
score
|
|
(also see
rule 4.4).
|
|
|
4.3
|
A team and
individual trophies are awarded to the winners and runners up in the
League, Cup and
|
|
Plate competitions.
Teams may choose to make a donation to charity or receive gift tokens
instead
|
|
of individual
trophies.
|
|
|
4.4
|
If two or
more teams finish level on points and this affects first, second or
relegation places or
|
|
qualification
for ‘Europe’ (see rules 4.5 and 4.6), average scores will not be
used to decide these
|
|
placings; a
mini-league table will be constructed from the results of all head-to-head
matches between
|
|
the teams involved. If this fails to produce a winner
teams will be ranked using points difference in the
|
|
mini-league table. The example below (from the 2016–17 A Division)
shows that the Alexandra
had the
|
|
best record of
the three tied teams, winning three of their four matches against Smart
Italics and Tiviot.
|
4.5
|
Teams
finishing in the top four places of the A Division will qualify to play in
the following season’s
|
|
WIST Champions’
Cup.
|
|
|
4.6
|
Teams
finishing in positions 5 to 8 of the A Division will play in the following
season’s second-tier
|
|
inter-league competition,
the Lowly Grail.
|
|
|
5
|
League matches
|
5.1
|
The season
runs from September to May; dates of fixtures are agreed at the AGM.
|
|
|
5.2
|
Matches are
played on Thursdays, commencing at 8.45 pm. If both teams agree, it is
permissible to
|
|
start at 9
pm.
|
|
|
5.3
|
Each team
will play all the other teams in the League home and away.
|
|
|
5.4
|
The home team
must provide a question master (QM); the away team should try to provide a
scorer.
|
|
|
5.5
|
If the home
team has six or fewer players (including QM) and the away team has seven or
more it is
|
|
customary
(although not compulsory) for the away team to offer to provide a QM.
|
|
|
5.6
|
Teams should
toss a coin for the choice of going first or second.
|
|
|
5.7
|
The first
thirty questions in each half are to be answered verbally by either team
alternately. If a team
|
|
fails to
answer correctly the question is put to their opponents as a ‘bonus’.
|
|
|
5.8
|
Two points
are awarded for a correct answer to a team’s own question and one point for
a bonus.
|
|
|
5.9
|
Teams are
allowed thirty seconds to answer a question (this time starts when the QM
has finished
|
|
reading the
question). When a question is asked as a bonus, an additional ten seconds
are allowed
|
|
for an
answer.
|
|
|
5.10
|
Both teams must provide
written answers for the final ten questions in each half. If both teams
answer
|
|
correctly they each score
one point; if only one team answers correctly, they score two points.
Teams
|
|
have thirty seconds to
answer each question. Once all ten questions have been asked teams may ask
|
|
the QM to repeat any they
wish to hear again.
|
|
|
5.11
|
The onus is
on the winning team to submit the match score, although both teams are encouraged
to do
|
|
so. If a
result is not received within 14 days the winners may be subject to
sanction. Scores should be
|
|
sent to stockportquiz@hotmail.com
|
|
|
5.12
|
If a team
fails to fulfil a fixture their opponents will be awarded a ‘walkover’
victory.
|
|
|
5.13
|
A fixture may
only be postponed with the approval of the committee and under exceptional
|
|
circumstances
(which do not include being
unable to field a full team due to holidays, work or other
|
|
‘conflicting engagements’).
|
|
|
5.14
|
If a team is
unable to fulfil a fixture every effort should be made to inform the
opposing team before the
|
|
date of the
quiz. Contact details for all teams and venues can be found on the homepage.
|
|
|
5.15
|
In the event
of a disputed result teams should follow the appeal process, which is here.
|
|
|
6
|
Knockout competitions
|
6.1
|
Each season
there are two knockout competitions: the Cup and the Plate. Unless stated otherwise,
|
|
matches are
played under the same rules as league matches.
|
|
|
6.2
|
Matches in
these competitions are played on selected Thursdays throughout the season. These
dates
|
|
will be
determined at the start of the season and published with the league fixtures.
|
|
|
6.3
|
Each team is given a
handicap score based on average league score. The handicap for an A
Division
|
|
team is calculated as the
difference between the team’s average league score and that of the A
|
|
Division team with the
highest average league score. For teams in the B Division it is calculated
as the
|
|
difference between the
team’s average league score and that of the team with the highest average
|
|
league score in the A
Division, plus an ‘extra’ five points.
The handicap score is added to a team’s
|
|
total points
scored. Submitted scores should include the handicap for both teams.
|
|
|
6.4
|
The format is
essentially the same as for league matches: two rounds of thirty verbally-answered
|
|
questions and
two written rounds.
|
|
|
6.5
|
The
verbally-answered questions are not paired as in league matches. Teams
choose questions
|
|
randomly by
picking a number (from 1-30 in the first half and from 41-70 in the second
half). The home
|
|
team has
‘first pick’ in the first half, the away team in the second half.
|
|
|
6.6
|
In the event
of a tie a third written round should be used as ‘extra time’. If this
fails to produce a winner,
|
|
both teams
should provide a written answer to a ‘nearest-the-bull’ tie-breaker
question.
|
|
|
7
|
Questions
|
7.1
|
A
question-setting rota is published on the website at the start of the
season. It is the responsibility of
|
|
teams to
check when they are due to set questions.
|
|
|
7.2
|
Questions are
set by a team with a bye on the date of the quiz.
|
|
|
7.3
|
Wherever
possible teams will not be asked to set knockout questions more than once
during the
|
|
season. Cup
final questions will be set jointly by the two Plate finalists and vice
versa.
|
|
|
7.4
|
After they
have been used, teams should submit their questions for publication on the
website (this
|
|
helps to avoid
duplication of questions later in the season).
|
|
|
7.5
|
Guidelines on
how to set questions can be found here.
|
|
|
|
|