RULES

Updated Friday 10 August 2018

1

Committee

1.1

The League is run by a committee elected at the AGM.  The Chairman only votes in the event of a

 

hung decision.

 

 

2

Fees

2.1

At the beginning of each season all teams pay a registration fee to cover League expenses.

 

 

2.2

The size of the fee is agreed at the AGM and is typically around £35.

 

 

3

Teams

3.1

For any match a team shall consist of no more than six players.  If a team has more than six players

 

available, ONE substitution may be made at half-time.  A team intending to make such a substitution

 

must make their opponents aware of the nominated substitute before the start of the quiz.

 

 

3.2

Players should play for only one team during the season.  The committee must approve any individual

 

changing team during the season and will do so only under exceptional circumstances.

 

 

3.3

Teams wishing to change venue and/or team name during the season should inform the committee

 

and webmaster before doing so.  Please give as much notice as possible.

 

 

4

League placings and points

4.1

Two league points are awarded for a win, one for a draw.

 

 

4.2

Placings are determined by league points scored; teams level on points are ranked by average score

 

(also see rule 4.4).

 

 

4.3

A team and individual trophies are awarded to the winners and runners up in the League, Cup and

 

Plate competitions.  Teams may choose to make a donation to charity or receive gift tokens instead

 

of individual trophies.

 

 

4.4

If two or more teams finish level on points and this affects first, second or relegation places or

 

qualification for ‘Europe’ (see rules 4.5 and 4.6), average scores will not be used to decide these

 

placings; a mini-league table will be constructed from the results of all head-to-head matches between

 

the teams involved.  If this fails to produce a winner teams will be ranked using points difference in the

 

mini-league table.  The example below (from the 2016–17 A Division) shows that the Alexandra had the

 

best record of the three tied teams, winning three of their four matches against Smart Italics and Tiviot.

 

 

 

Pld

W

D

L

F

A

Pts

Alexandra

4

3

0

1

226

232

6

Smart Italics

4

2

0

2

231

228

4

Tiviot

4

1

0

3

228

225

2

 

4.5

Teams finishing in the top four places of the A Division will qualify to play in the following season’s

 

WIST Champions’ Cup.

 

 

4.6

Teams finishing in positions 5 to 8 of the A Division will play in the following season’s second-tier

 

inter-league competition, the Lowly Grail.

 

 

5

League matches

5.1

The season runs from September to May; dates of fixtures are agreed at the AGM.

 

 

5.2

Matches are played on Thursdays, commencing at 8.45 pm.  If both teams agree, it is permissible to

 

start at 9 pm.

 

 

5.3

Each team will play all the other teams in the League home and away.

 

 

5.4

The home team must provide a question master (QM); the away team should try to provide a scorer.

 

 

5.5

If the home team has six or fewer players (including QM) and the away team has seven or more it is

 

customary (although not compulsory) for the away team to offer to provide a QM.

 

 

5.6

Teams should toss a coin for the choice of going first or second.

 

 

5.7

The first thirty questions in each half are to be answered verbally by either team alternately.  If a team

 

fails to answer correctly the question is put to their opponents as a ‘bonus’.

 

 

5.8

Two points are awarded for a correct answer to a team’s own question and one point for a bonus.

 

 

5.9

Teams are allowed thirty seconds to answer a question (this time starts when the QM has finished

 

reading the question).  When a question is asked as a bonus, an additional ten seconds are allowed

 

for an answer.

 

 

5.10

Both teams must provide written answers for the final ten questions in each half.  If both teams answer

 

correctly they each score one point; if only one team answers correctly, they score two points.  Teams

 

have thirty seconds to answer each question. Once all ten questions have been asked teams may ask

 

the QM to repeat any they wish to hear again.

 

 

5.11

The onus is on the winning team to submit the match score, although both teams are encouraged to do

 

so.  If a result is not received within 14 days the winners may be subject to sanction.  Scores should be

 

sent to stockportquiz@hotmail.com

 

 

5.12

If a team fails to fulfil a fixture their opponents will be awarded a ‘walkover’ victory.

 

 

5.13

A fixture may only be postponed with the approval of the committee and under exceptional

 

circumstances (which do not include being unable to field a full team due to holidays, work or other

 

‘conflicting engagements’).

 

 

5.14

If a team is unable to fulfil a fixture every effort should be made to inform the opposing team before the

 

date of the quiz.  Contact details for all teams and venues can be found on the homepage.

 

 

5.15

In the event of a disputed result teams should follow the appeal process, which is here.

 

 

6

Knockout competitions

6.1

Each season there are two knockout competitions: the Cup and the Plate.  Unless stated otherwise,

 

matches are played under the same rules as league matches.

 

 

6.2

Matches in these competitions are played on selected Thursdays throughout the season.  These dates

 

will be determined at the start of the season and published with the league fixtures.

 

 

6.3

Each team is given a handicap score based on average league score.  The handicap for an A Division

 

team is calculated as the difference between the team’s average league score and that of the A

 

Division team with the highest average league score.  For teams in the B Division it is calculated as the

 

difference between the team’s average league score and that of the team with the highest average

 

league score in the A Division, plus an ‘extra’ five points.  The handicap score is added to a team’s

 

total points scored.  Submitted scores should include the handicap for both teams.

 

 

6.4

The format is essentially the same as for league matches: two rounds of thirty verbally-answered

 

questions and two written rounds.

 

 

6.5

The verbally-answered questions are not paired as in league matches.  Teams choose questions

 

randomly by picking a number (from 1-30 in the first half and from 41-70 in the second half).  The home

 

team has ‘first pick’ in the first half, the away team in the second half.

 

 

6.6

In the event of a tie a third written round should be used as ‘extra time’. If this fails to produce a winner,

 

both teams should provide a written answer to a ‘nearest-the-bull’ tie-breaker question.

 

 

7

Questions

7.1

A question-setting rota is published on the website at the start of the season. It is the responsibility of

 

teams to check when they are due to set questions. 

 

 

7.2

Questions are set by a team with a bye on the date of the quiz.

 

 

7.3

Wherever possible teams will not be asked to set knockout questions more than once during the

 

season.  Cup final questions will be set jointly by the two Plate finalists and vice versa.

 

 

7.4

After they have been used, teams should submit their questions for publication on the website (this

 

helps to avoid duplication of questions later in the season).

 

 

7.5

Guidelines on how to set questions can be found here.

 

 

 

 

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